How to deal with impacting bodies
Joachim Köppen Kiel/Strasbourg/Illkirch February 2002
Contents
The DecisionMap Applet gives rough estimates for the warning time and the energy necessary to make a deflection of an approaching body. It computes them in a straight-line approximation, neglecting the effects of the gravitational fields of the Sun and the Earth, but taking into account that the Earth moves with respect to the Sun with about 30 km/s.
When you start up the applet, you hit the Click to Start button, and you see something like the following screen:
 
    
   The value of the approach angle is 180 degrees, which means that
   the asteroid is on a head-on collision course with Earth.
   To change this angle, click the text field, enter a new value, and
   hit the Enter or  
  To show the lines of constant impact energy, one clicks on
   the appropriate large button, which will then change its
   colour, and then the "Clear & Compute" button. One gets
   from left to right 1 kT,
  1 MT (green), 1 GT, and 1000 GT = 1 TT (Tera-tons).
        
  Adding the lines of constant detection time (at a visual
  brightness of 20 magnitudes). Note that this calculation 
  takes more computing time. 
  From left to right there are shown:
  1 day, 1 week, 1 month, 0.5 years (red), 1 year, and 10 years
        
   Switch off the previous lines by clicking the buttons, and
   clicking the bottom button. This draws the curves of constant
   energy necessary for a deflection by 1 lunar orbit radius
   if we send an interceptor 0.5 years before impact and
   at a speed of 4 km/s. The curves from left to right refer
   to 100 kT, 1 MT (blue), 10 MT, 100 MT, and 1GT.
   This is the change of kinetic energy necessary for the 
   deflection, but the actual energy by impact or by a
   nuclear explosion must be higher, corresponding to 
   a certain efficiency factor.
        
  To get the next screen, 
  we have simply clicked with the mouse on the black
  dot, representing probably the asteroid which caused the
  crater in Arizona, which gives us in the lower left the
  impact energy, detection time. Then we clicked the 
  button "QuickLaunch" which means that we launch the
  interceptor right at detection time, and  we 
  clicked the Clear & Compute button  to redraw the
  plot. Finally we clicked again on the Arizona locus to
  get the numerical value for the deflection energy using
  such an early interceptor:   
        
   You'll notice that the curves do not go below a certain
   velocity: for a head-on collision course there is a minimum
   impact velocity of about 32 km/s, if a body with no velocity
   w.r.t. the Sun collides with the Earth, which comes in at
   its orbital speed of 30 km/s. When you click the mouse
   in this forbidden area, you also get the appropriate
   mesage.
   
   Clicking on the button "helioc.interceptor speed" changes
   over to the "DeltaV from LEO". This means that any entry
   to the textfield is now being interpreted as the velocity
   change for the interceptor being launched from a Low
   Earth parking Orbit. If this entry is too small, you'll be
   told that it can't escape from Earth orbit, and there will
   be no blue curves when you request their drawing.
        
  There is something about the conversion of heliocentric speed 
   into DeltaV from LEO which you might find most puzzling:
   For an approach angle of 180 degrees, enter a helioc. speed
   smaller than about 30 km/s, say 4 km/s. Clicking the button
   changes over to show a DeltaV of 26 km/s. Clicking again
   does not bring back the original 4 km/s but 56 km/s. What's
   wrong? There is a simple reason: launching the interceptor
   from LEO with 26 km/s, we could send it in the same direction
   of the Earth's movement around the Sun giving a heliocentric
   speed of 56 km/s. But also, we could send it in the other
   direction giving only 4 km/s, still towards the asteroid!
   You'll notice that the deflection energy also changes.
   (mathematically speaking, the conversion from LEO speed
   to heliocentric speed has two solutions, while the inverse
   conversion has one). Both approaches could be used, 
   but obviously the faster approach is to be preferred. 
   If you wish to insist on the slower approach, you may do so
   by entering the heliocentric speed.
    
   Giving the heliocentric speed is useful for comparison with
   the orbital speed of the asteroid, e.g. from the other applets.
 
  For the Chicxulub crater the head-on collision does not work:
  the approach from behind does. Here is the complete
  plot for this situation: one would have had a 3 year
  warning time, but a deflection would have necessitated
  a lot of energy!
        
   There is also a page to alter the albedo and the 
   density of the asteroid
        
  as well as a page which gives the estimates for the resulting
  crater size and measures of the devastation from the impact.
  The formulae are taken from the 
   
     JavaScript utility by  A.Goddard  based on formulae 
   by Eugene Shoemaker.
        
   Another page shows for each mouse click on a situation
   the orbital parameters of the body, the semimajor axis,
   the eccentricity, aphelion and perihelion, and the period.
   This allows to judge which could have been the origin of
   a body, for instance an asteroid crashing into Earth with almost
   70 km/s and almost head-on (160 degree direction) could have 
   been deflected from an orbit just outside Jupiter's orbit into a 
   rather elliptic orbit (eccentricty 73 percent):
        
   By clicking in the plot, one can verify that bodies with impact speeds
    larger than 72 km/s would need to be head-on crashes with bodies
   on hyperbolic orbits, while anything with less than 60 km/s
   must have come from inside the Earth orbit.
   On the other hand, all collisions "from behind" with speeds larger
   than 17 km/s are due to bodies on hyperbolic orbits, and bodies on
   elliptic give impact speeds between 11.5 and 17 km/s.
  
    
  
  
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